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Applying 2D Colliders for Physics Interactions

Tutorial
Beginner
+10 XP
15 Mins
(297)
Overview
Summary
For assets in a 2D project to have a physical presence in the Scene and be able to interact with each other, they must have a 2D Collider. A 2D Collider is a component that helps define an asset’s physical shape to determine how it will interact with other colliders in a Scene.
In this tutorial, you'll learn about the types of 2D Colliders you can use, and you'll apply a Collider to a GameObject.
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Last updated: January 14, 2021
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Applying 2D Colliders for Physics Interactions