This is a series of articles that provides an in-depth discussion of Assets and resource management in the Unity engine. It seeks to provide expert developers with deep, source-level knowledge of Unity's Asset and serialization systems.
PLEASE NOTE: this tutorial has now been deprecated. We now recommend using Addressables for your projects and will be providing more documentation and tutorials on this feature soon. In the meantime please refer to the Unity manual
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Last updated: November 12, 2019
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