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Baking Animation for FBX Export 

Tutorial
Beginner
30 Mins
Overview
Details
Summary
In this workflow, you’ll learn about baking animation. Baking is a necessary step to be able to export your animations as FBX. This is because control rigs contain Maya specific nodes that are not compatible with FBX. Therefore we must bake our animation onto just the nodes that are compatible with FBX: joints and blendshapes.
Select your Unity version
Last updated: February 14, 2020
2019.3
2019.2
2019.1
2018.4
2018.3
2018.2
2018.1
Topics we'll cover
Language
English
Tutorial
Baking Animation for FBX Export 
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Baking Animation for FBX Export