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Baking Animation for FBX Export 

Tutorial
Beginner
+10 XP
30 Mins
(56)
Overview
Summary
In this workflow, you’ll learn about baking animation. Baking is a necessary step to be able to export your animations as FBX. This is because control rigs contain Maya specific nodes that are not compatible with FBX. Therefore we must bake our animation onto just the nodes that are compatible with FBX: joints and blendshapes.
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Last updated: February 13, 2020
2019.3
2019.2
2019.1
2018.4
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2018.1
Language
English
Baking Animation for FBX Export