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Baking Texture Maps in Maya for Unity
Tutorial
Beginner
40 Mins
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Summary
In this workflow, we will use Maya to create a normal map from a detailed model and apply it to a lower-resolution version of the model to give the appearance of detail. We will also generate an Ambient Occlusion (AO) map that emulates the shadow interactions between the objects.
Recommended Unity versions
2018 and Above
Topics we'll cover
Language
English
Tutorial
Baking Texture Maps in Maya for Unity