Baking Texture Maps in Maya for Unity

Tutorial
Beginner
40 Mins
Overview
Details
Summary
In this workflow, we will use Maya to create a normal map from a detailed model and apply it to a lower-resolution version of the model to give the appearance of detail. We will also generate an Ambient Occlusion (AO) map that emulates the shadow interactions between the objects.
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Last updated: September 26, 2020
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Tutorial
Baking Texture Maps in Maya for Unity
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Baking Texture Maps in Maya for Unity