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Baking Texture Maps in Substance Painter
Tutorial
Intermediate
25 Mins
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Summary
Baking is the process of transferring surface information into Textures so that every detail of a Mesh doesn’t need to be rendered. Substance Painter’s baking function is suitable for creating multiple Texture maps that can be applied to Assets and props in the Unity Editor
Recommended Unity versions
2019.1 and Above
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Language
English
Tutorial
Baking Texture Maps in Substance Painter
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Baking Texture Maps in Substance Painter