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Baking Texture Maps in Substance Painter

Tutorial
Intermediate
+10 XP
25 Mins
(23)
Overview
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Summary
Baking is the process of transferring surface information into Textures so that every detail of a Mesh doesn’t need to be rendered. Substance Painter’s baking function is suitable for creating multiple Texture maps that can be applied to Assets and props in the Unity Editor
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Last updated: November 28, 2020
2019.4
2019.2
Language
English
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Baking Texture Maps in Substance Painter