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Baking Texture Maps in Substance Painter

Tutorial
Intermediate
+10 XP
25 Mins
(30)
Overview
Summary
Baking is the process of transferring surface information into Textures so that every detail of a Mesh doesn’t need to be rendered. Substance Painter’s baking function is suitable for creating multiple Texture maps that can be applied to Assets and props in the Unity Editor
Select your Unity version
Last updated: November 28, 2020
2019.4
2019.2
Language
English
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Baking Texture Maps in Substance Painter