Bonus Features 4 - Share your Work
Exercise
Beginner
+60XP
60 mins
Unity Technologies

In this tutorial, you can go way above and beyond what you learned in this Unit and share what you’ve made with your fellow creators.
There are four bonus features presented in this tutorial marked as Easy, Medium, Hard, and Expert. You can attempt any number of these, put your own spin on them, and then share your work!
This tutorial is entirely optional, but highly recommended for anyone wishing to take their skills to a new level.
Languages available:
1. Overview
This tutorial outlines four potential bonus features for the Sumo Battle Prototype at varying levels of difficulty:
- Easy: Harder enemy
- Medium: Homing rockets
- Hard: Smashingly good
- Expert: Boss battle
Here’s what the prototype could look like if you complete all four features:
The Easy and Medium features can probably be completed entirely with skills from this course, but the Hard and Expert features will require some additional research.
Since this is optional, you can attempt none of them, all of them, or any combination in between.
You can come up with your own original bonus features as well!
Then, at the end of this tutorial, there is an opportunity to share your work.
We highly recommend that you attempt these using relentless Googling and troubleshooting, but if you do get completely stuck, there are hints and step-by-step solutions available below.
Good luck!
2. Easy: Harder enemy
Add a new more difficult type of enemy and randomly select which is spawned.
3. Medium: Homing rockets
Create a new powerup that gives the player the ability to launch projectiles at enemies to knock them off (or something that automatically fires projectiles in all directions when the powerup is enabled).
4. Hard: Smash attack
Create a new powerup that allows the player to hop up into the air and smash down onto the ground, sending any enemies nearby flying away from the player. Ideally, the closer an enemy is, the more it should be impacted by the smash.
5. Expert: Boss battle
After a certain number of waves, program a mini “boss battle,” where the boss has some completely new abilities. For example, maybe the boss can fire projectiles at you, maybe it is extremely agile, or maybe it occasionally generates little minions that come after you.
6. Hints and solution walkthrough
Hints:
- Easy: Harder enemy
- Try using an array for the enemy prefabs.
- Medium: Homing rockets
- Try using an enum to differentiate the power ups
- Hard: Smashingly good
- Extend the enum you created in the previous challenge
- Expert: Boss battle
- Create a new SpawnBossWave function that only runs if the wave number is a multiple of a particular value.
Solution walkthrough
If you are really stuck, download the step-by-step solution walkthrough.
Note that there are likely many ways to implement these features - this is only one suggestion.
7. Share your work
Have you implemented any of these bonus features? Have you added any new, unique features? Have you applied these new features to another project?
We would love to see what you've created!
Please take a screenshot of your project or do a screen-recording walking us through it, then post it here to share what you’ve made.
We highly recommend that you comment on at least one other creator's submission. What do you like about the project? What would be a cool new feature they might consider adding?
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Complete this Tutorial
Submission Gallery
Ball
Nothing much
Tilting Islane Game with all challenges completed
All challenges completed and also the game works in the new unity input system
Prototype 4 - Bonus Features
The Player can use different types of power-ups. Also, every several rounds, a Boss appears with mini enemies.
Platform Battle
How to play: Stay on the platform as long as you can. Knock the enemies down! WASD to move/look around. Collect power ups: - space to trigger (some are automatic)
Prototype 4 Optional Features
Three types of enemies and power ups. The Medium challenge was more difficult and complicated than the Hard and Expert challengers. Other than that this was a fun project and challenge.
Optimizing Rocket and Boss.
I'm passed all difficulty except the HARD one, i don't know but script from unity (walkthrough) it's kind of corrupted (maybe/that's intentional) . Because the knockback to the enemy does not working and even that JUMP does not WORKING too. But let's move on to the Optimizing Rocket. In the Sample Video i've seen the rocket penetrate island like it doesn't exist through like Ghost. So, I'm optimizing that by OnCollisionEnter method, and that's work. the rocket can't through the Island. and Optimizing boss a little bit. But, however I still thanks to the Unity and this Course, It's make me better at Programming. Thanks.
Create With Code: Prototype 4 Bonus Features
Completed all the challenges in Unity 6. I used the sound effects provided in the previous challenges to make it more interesting. I also added a dash ability that can be used any time.
SkyBall
Added Reload Scene, Start and Exit Button. Uses Physics.OverlapSphere on PowerSmash. I Dont Use Enum Because I want Enemies and PowerUps to Be Random On Array.