Challenge 2: Physics Joints
Tutorial
·
Beginner
·
+10XP
·
20 mins
·
(44)
Unity Technologies
In this tutorial, learners will:
- Configure various joint types to simulate real world behaviours (fixed joint, hinge joint, and spring joint)
Languages available:
1. Add Physics Joints to thee scene to create the Rube Goldberg system
1. To keep the Sphere_Medium GameObject in place until the Sphere_Small collides with it, add a Fixed Joint Component using the Add Component button.

2. Configure the Fixed Joint Component as follows:

3. Press play in the scene to see the Sphere_Medium fixed in position until the Sphere_Small collides with it.

4. To configure the teeter totter, select the Platform GameObject (TeeterTotter > Platform) and add a Hinge Joint Component using the Add Component button in the Inspector.

5. To setup the Pendulum, add a Spring Joint to the Pendulum GameObject using the Add Component button and set the Sprint parameter to 500.

6. To keep the Pendulum in place until the Sphere_Medium GameObject collides with it, Add a Fixed Joint to the Pendulum and set the break force to 50.

7. Press play to see the Rube Goldberg machine in action up to the Pendulum