Challenge: Rocket to Mars
Tutorial
·
intermediate
·
+0XP
·
10 mins
·
Unity Technologies

This last exercise is a simple departure scene, as you set up a Virtual Camera pointing towards Mars, and the rocket quickly flies past you.
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1. Add a new (and final) Timeline.
- Create a new Timeline, and call it "ToMarsTimeline".
- Add the SpaceObjects gameobject to an Activation Track, and activate it at the beginning of the Timeline. This will turn on the Mars planet.
- Add ToMarsTimeline to the Master Timeline in a Control Track.
- Set the Activation Track so Mars remains active after the timeline deactivates.

Wrapping up our cutscene
2. Set Up the ToMarsTimeline Camera Angles
- Add a Cinemachine Track to the ToMarsTimeline
- Add a Virtual Camera to the scene, pointing at Mars. Be sure you position the Virtual Camera so the ship travels past you.
- Add a FadetoBlack Clip Track (made in the first challenge) at the end of the Timeline, so the entire sequence fades out.

The final shot of our cutscene!