Challenge: Rocket to Mars

Tutorial

·

intermediate

·

+0XP

·

10 mins

·

Unity Technologies

Challenge: Rocket to Mars

This last exercise is a simple departure scene, as you set up a Virtual Camera pointing towards Mars, and the rocket quickly flies past you.

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1. Add a new (and final) Timeline.

  • Create a new Timeline, and call it "ToMarsTimeline".
  • Add the SpaceObjects gameobject to an Activation Track, and activate it at the beginning of the Timeline. This will turn on the Mars planet.
  • Add ToMarsTimeline to the Master Timeline in a Control Track.
  • Set the Activation Track so Mars remains active after the timeline deactivates.
Wrapping up our cutscene

Wrapping up our cutscene

2. Set Up the ToMarsTimeline Camera Angles

  • Add a Cinemachine Track to the ToMarsTimeline
  • Add a Virtual Camera to the scene, pointing at Mars. Be sure you position the Virtual Camera so the ship travels past you.
  • Add a FadetoBlack Clip Track (made in the first challenge) at the end of the Timeline, so the entire sequence fades out.
The final shot of our cutscene!

The final shot of our cutscene!

Complete this tutorial