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    tutorial
    Create a Hologram shader with Vertex Displacement
Unity Version: 6.3
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Steps
  • 1 Overview
  • 2 Duplicate the Hologram shader
  • 3 Add a GameObject and apply a material
  • 4 Add another LinesTexture sample for displacement
  • 5 Duplicate the displacement intensity
  • 6 Create an Object space Position node
  • 7 Calculate displaced position
  • 8 Create a VertexOffset property
  • 9 Lerp between original and displaced positions
  • 10 Connect to Vertex Position output
  • 11 Adjust shader parameters
  • 12 Create prefab and save
  • 13 Review your Shader
  • 14 Next steps
  • You finished!

Unity Version 6.3

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