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Create particle spawning positions with Visual Effect Graph

Tutorial
Intermediate
+10 XP
20 Mins
Overview
Live
Summary
With Unity’s Visual Effect Graph, you can choose where particles spawn using predefined volumes and shapes. In this tutorial, using a simple fireworks display, we’ll explore what a position block is and how it can be used to initialize particles. This tutorial also covers sequential spawning blocks and how you can use them to extend basic particle spawning.
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Last updated: August 29, 2020
2019.4
2019.3
Language
English
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Create particle spawning positions with Visual Effect Graph