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Create particle spawning positions with Visual Effect Graph

Tutorial
Intermediate
+10 XP
20 Mins
(57)
Overview
Summary
With Unity’s Visual Effect Graph, you can choose where particles spawn using predefined volumes and shapes. In this tutorial, using a simple fireworks display, we’ll explore what a position block is and how it can be used to initialize particles. This tutorial also covers sequential spawning blocks and how you can use them to extend basic particle spawning.
Select your Unity version
Last updated: August 29, 2020
2019.4
2019.3
Language
English
Create particle spawning positions with Visual Effect Graph