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Creating a Surface Shader

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Intermediate
20 Mins
(38)
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Summary
Surface shaders, as the name implies, define the physical characteristics of Materials. They are responsible for both calculating the final color of each pixel within a Material and performing the light calculations that define the shading of each pixel on the surface. Most surface shaders in Unity are extensions of the default Standard Surface Shader, which makes the creation process more intuitive and allows artists to more freely define the look of their surfaces.
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Last updated: March 17, 2021
2019.4
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English
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Creating a Surface Shader