View Tutorial Content

Creating a Vertex Displacement Shader

Tutorial
Intermediate
20 Mins
Overview
Live
Groups
Summary
In this tutorial, we will use Unity’s default render pipeline to create a shader that will deform and animate a flat mesh over time to simulate the motion of an ocean’s surface.
Select your Unity version
Last updated: March 10, 2021
2019.4
Language
English
Unity Pro
The complete solution for professionals to create, operate and monetize.
Creating a Vertex Displacement Shader