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Creating LODs in 3ds Max for Unity
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30 Mins
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Level of Detail, also known as LOD, helps with scene rendering by reducing the topology, or lowering the polygon count, of a given object within a scene based on the distance from the camera. Objects can have multiple LODs; the number of LODs is determined by the complexity of the object and how nicely the object will render when moving away from or closer to the camera. For most objects, one or two LODs would be sufficient, but when you’re working with hero assets (assets that the camera’s focused on), you may require additional LODs to prevent a “popping” of the asset when the distance to the camera changes.
Recommended Unity versions
2018 and Above
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Tutorial
Creating LODs in 3ds Max for Unity