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Creating LODs in 3ds Max for Unity

Tutorial
Intermediate
+10 XP
30 Mins
Overview
Live
Summary
Level of Detail, also known as LOD, helps with scene rendering by reducing the topology, or lowering the polygon count, of a given object within a scene based on the distance from the camera. Objects can have multiple LODs; the number of LODs is determined by the complexity of the object and how nicely the object will render when moving away from or closer to the camera. For most objects, one or two LODs would be sufficient, but when you’re working with hero assets (assets that the camera’s focused on), you may require additional LODs to prevent a “popping” of the asset when the distance to the camera changes.
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Last updated: August 15, 2019
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Language
English
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Creating LODs in 3ds Max for Unity