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Creating LODs in 3ds Max for Unity

Tutorial
Intermediate
+10 XP
25 Mins
(32)
Overview
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Summary
Level of Detail, also known as LOD, helps with scene rendering by reducing the topology, or lowering the polygon count, of a given object within a scene based on the distance from the camera. Objects can have multiple LODs; the number of LODs is determined by the complexity of the object and how nicely the object will render when moving away from or closer to the camera. In this tutorial, you wil learn to create LODs.
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Last updated: January 11, 2021
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Language
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Creating LODs in 3ds Max for Unity