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6174
Unity Essentials
Pathway
Foundational
+600 XP
2 Weeks
Designed for anyone new to Unity, this guided learning journey is your first step toward gaining the background, context, and skills you need to confidently create in the Unity Editor and bring your vision to life. Experience hands-on learning as you discover what’s possible with Unity and unlock free assets to support you in creating your best projects. Completing this Pathway will equip you with the foundation you need to further your learning and specialize in your area of interest.
5465
Junior Programmer
Pathway
Foundational
+3000 XP
12 Weeks
Welcome to Junior Programmer! Designed for anyone interested in learning to code or obtaining an entry-level Unity role, this pathway assumes a basic knowledge of Unity and has no math prerequisites. Junior Programmer prepares you to get Unity Certified so that you can demonstrate your job-readiness to employers.
1121
Creative Core
Pathway
Beginner
+3000 XP
10 Weeks
Creative Core is your next step towards becoming a Unity creator. This free learning path will teach you all the core elements you need to bring your imagination to life with Unity. Once you’ve completed Unity Essentials as an introduction to the fundamentals of Unity Editor, take this pathway to learn VFX, Lighting, Animation, Audio, UI and other creative skills, no programming required.
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Creating Objects
Tutorial
Beginner
+10 XP
30 Mins
289
(106)
Unity Technologies
Overview
Groups
Summary
You will create a new GameObject that allows the player to destroy obstacles
Tutorial Outcome
By the end of this tutorial, you will be able to
Add a (trigger) Capsule Collider 2D to keep track of when objects touch or intersect
Add a Bullet attribute script to keep track of points
Create a prefab
Create an empty GameObject
Add the Object Shooter script
Insert a Prefab as a Prefab to Spawn for the Object Shooter script
Key concepts:
Capsule Collider 2D
Trigger Colliders
Bullet Attribute script
Prefab
Object Shooter script
Challenge Ideas:
What would happen if the laser was not turned into a Prefab? Would the lasers still work in the same way? Why or not?
What would happen if the player could gain points for destroying asteroids? How would it change the way the game ends?
Select your Unity version
Last updated: July 28, 2020
2019.3
2019.3
2019.2
2019.1
2018.4
2018.3
2018.2
2018.1
2017.4
Language
English
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Creating Objects