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You will create a new GameObject that allows the player to destroy obstacles
By the end of this tutorial, you will be able to
Add a (trigger) Capsule Collider 2D to keep track of when objects touch or intersect
Add a Bullet attribute script to keep track of points
Create a prefab
Create an empty GameObject
Add the Object Shooter script
Insert a Prefab as a Prefab to Spawn for the Object Shooter script
Capsule Collider 2D
Bullet Attribute script
Object Shooter script
What would happen if the laser was not turned into a Prefab? Would the lasers still work in the same way? Why or not?
What would happen if the player could gain points for destroying asteroids? How would it change the way the game ends?
Recommended Unity Versions
2017.4 and Above
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