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Creating Physically Based Materials - 2019.1, 2019.2

Tutorial
Beginner
10 Mins
Overview
Details
Summary
The Unity Editor uses Physically Based Rendering (PBR) in order to more accurately simulate realistic lighting scenarios. To fully take advantage of PBR, a material should be physically based. This is done through the Shader — the script that mathematically calculates how a material should appear under different lighting conditions. In this tutorial, you will learn about standard Shaders and texture properties.
Select your Unity version
Last updated: February 03, 2020
2019.2
2019.1
Topics we'll cover
Language
English
Tutorial
Creating Physically Based Materials - 2019.1, 2019.2
1
Creating Physically Based Materials - 2019.1, 2019.2