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Creating Physically Based Materials - 2019.1, 2019.2

Tutorial
Beginner
+10 XP
10 Mins
(111)
Overview
Live
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Summary
The Unity Editor uses Physically Based Rendering (PBR) in order to more accurately simulate realistic lighting scenarios. To fully take advantage of PBR, a material should be physically based. This is done through the Shader — the script that mathematically calculates how a material should appear under different lighting conditions. In this tutorial, you will learn about standard Shaders and texture properties.
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Last updated: November 11, 2020
2019.4
2019.2
2019.1
Language
English
Creating Physically Based Materials - 2019.1, 2019.2