Customizing Post-Processing Effects
Tutorial
·
intermediate
·
+10XP
·
10 mins
·
(8)
Unity Technologies

In this tutorial you will look at where the post-processing profile is stored in the Unity Reflect Viewer Prefab and how to adjust it to fit your needs.
Languages available:
1. Overview
The Unity Reflect Viewer makes use of the Universal Rendering Pipeline and has a Post-Processing Volume already assigned to the scene.

Figure 01: Post-processing Volume in the hierarchy
2. Adjusting the Post-Processing Effects
You will find the Volume script in the Inspector when you select the Post-processing Volume GameObject in the scene Hierarchy. This script contains all the applied effects and their respective settings. (Figure 02).

Figure 02: The Volume script in the Inspector Panel
3. Changing or adding Post-Processing effects
1. Select one of the existing effects to access the settings or select the Add Override button to add additional effects (Figure 03).

Figure 03: Adding additional effects to the scene
4. Next Steps
You may now go ahead and change the Post-Processing effects to suit your specific needs. The effects will be applied to the scene in the viewer when the project is run.