Customizing Post-Processing Effects

Tutorial

·

intermediate

·

+10XP

·

10 mins

·

(8)

Unity Technologies

Customizing Post-Processing Effects

In this tutorial you will look at where the post-processing profile is stored in the Unity Reflect Viewer Prefab and how to adjust it to fit your needs.

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1. Overview

The Unity Reflect Viewer makes use of the Universal Rendering Pipeline and has a Post-Processing Volume already assigned to the scene.


Figure 01: Post-processing Volume in the hierarchy

Figure 01: Post-processing Volume in the hierarchy


2. Adjusting the Post-Processing Effects

You will find the Volume script in the Inspector when you select the Post-processing Volume GameObject in the scene Hierarchy. This script contains all the applied effects and their respective settings. (Figure 02).


Figure 02: The Volume script in the Inspector Panel

Figure 02: The Volume script in the Inspector Panel


3. Changing or adding Post-Processing effects

1. Select one of the existing effects to access the settings or select the Add Override button to add additional effects (Figure 03).


Figure 03: Adding additional effects to the scene

Figure 03: Adding additional effects to the scene


4. Next Steps

You may now go ahead and change the Post-Processing effects to suit your specific needs. The effects will be applied to the scene in the viewer when the project is run.


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