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    tutorial

    Diagnosing Performance Problems
Unity Version: 2022.2
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Steps
  • 1 The Profiler window
  • 2 The layout of the Profiler window
  • 3 Profilers
  • 4 Controls
  • 5 Recording profiling data from a game using the Profiler window
  • 6 Profiling inside the Unity Editor
  • 7 Profiling a development build of our game
  • 8 Windows, OSX, Linux, and WebGL
  • 9 Profiling a development build on iOS or Android
  • 10 Using the Profiler window to diagnose problems
  • 11 Diagnosing performance problems using the Profiler window
  • 12 Before we begin
  • 13 A brief introduction to performance in games
  • 14 Recording profiling data
  • 15 Record data from a development build of our game
  • 16 Analyzing profiling data
  • 17 The CPU usage profiler
  • 18 The Hierarchy view
  • 19 The Timeline view
  • 20 Other profilers
  • 21 Determining the cause of performance problems
  • 22 Rule out VSync
  • 23 Hiding VSync information in the CPU usage profiler
  • 24 Disregarding VSync information in the Hierarchy view
  • 25 Disabling VSync
  • 26 Rendering profiling
  • 27 Identifying if our game is GPU bound
  • 28 Identifying if our game is CPU bound
  • 29 Garbage Collection profiling
  • 30 Solving garbage collection problems
  • 31 Physics profiling
  • 32 Solving physics problems
  • 33 Slow scripts
  • 34 Solving slow script problems
  • 35 Other causes of performance problems
  • You finished!

Unity Version 2022.2

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