Enabling and Disabling Components
Tutorial
·
Beginner
·
+10XP
·
5 mins
·
(3371)
Unity Technologies

How to enable and disable components via script during runtime.
This tutorial is included in the Beginner Scripting project.
Previous: Vector Maths
Next: Activating GameObjects
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1. Enabling and Disabling Components
using UnityEngine;
using System.Collections;
public class EnableComponents : MonoBehaviour
{
private Light myLight;
void Start ()
{
myLight = GetComponent<Light>();
}
void Update ()
{
if(Input.GetKeyUp(KeyCode.Space))
{
myLight.enabled = !myLight.enabled;
}
}
}