VFX Graph is a powerful feature that allows users to create incredibly complex effects and simulations, which are still highly optimized. In this tutorial, you will add a few new VFX Graph effects to your scene and play around with their properties in the VFX Graph editor.
By the end of this tutorial, you'll be able to:
Understand the differences between Unity's Particle System and VFX Graph in order to select the appropriate tool for a given use case.
Recognize whether a particle effect has been created using the Particle System or the VFX Graph.
Add a new VFX Graph to the scene.
Explain the role of each of the four default context nodes in a VFX Graph: Spawn, Initialize Particle, Update Particle, and Output Particle.
Navigate in the VFX Graph editor window by using the keyboard and mouse.
Perform simple edits to an existing VFX Graph, such as changing the emission rate or particle lifetime.