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Experiment with VFX Graph

Tutorial
Beginner
+10 XP
20 Mins
Overview
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Live
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Summary
VFX Graph is a powerful feature that allows users to create incredibly complex effects and simulations, which are still highly optimized. In this tutorial, you will add a few new VFX Graph effects to your scene and play around with their properties in the VFX Graph editor.
By the end of this tutorial, you'll be able to:
  • Understand the differences between Unity's Particle System and VFX Graph in order to select the appropriate tool for a given use case.
  • Recognize whether a particle effect has been created using the Particle System or the VFX Graph.
  • Add a new VFX Graph to the scene.
  • Explain the role of each of the four default context nodes in a VFX Graph: Spawn, Initialize Particle, Update Particle, and Output Particle.
  • Navigate in the VFX Graph editor window by using the keyboard and mouse.
  • Perform simple edits to an existing VFX Graph, such as changing the emission rate or particle lifetime.
Related documentation
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Last updated: December 07, 2021
2020.3
Language
English
Experiment with VFX Graph