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Explore shaders

Tutorial
Beginner
+10 XP
15 Mins
(2013)
Overview
Skills
For Educators
Summary
Shaders do the work of computing how meshes will be rendered. In this tutorial, you’ll learn about the types of shaders and see how they fit into the rendering process.
By the end of this tutorial, you'll be able to:
  • Determine the shader type for an object based on the design requirements
  • Explain the difference between physically-based and non-physically-based rendering, and reasons for using each
  • Explain the difference between a lit and unlit shader, and the reasons for using each
  • Explain vertex and fragment (pixel) shaders
  • Describe use cases for the Universal Render Pipeline shaders provided with Unity
Related documentation
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Last updated: September 20, 2022
2022.3
2021.3
2020.3
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Language
English
Explore shaders