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Get started with Netcode for GameObjects

Tutorial
Beginner
+10 XP
1 Hour30 Mins
(211)
Overview
Live
Summary
By the end of this tutorial, users will have acquired a fundamental understanding of Netcode for GameObjects and know how to employ it when creating a casual co-op multiplayer game. This includes the effective use of the NetworkManager component and the methods used to spawn objects at the Host/Client/Server side. The tutorial provides practical steps on building and testing a basic multiplayer game in Unity, as well as utilizing and testing Remote Procedure Calls (RPCs) and Network Variables. Users will also learn how to create a simple user interface for different modes (Host, Client, and Server) and add and control basic movements in these modes.
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Last updated: August 14, 2024
6
Language
English
Get started with Netcode for GameObjects