GetComponent
Tutorial
·
Beginner
·
+10XP
·
5 mins
·
(2135)
Unity Technologies

How to use the GetComponent function to address properties of other scripts or components.
This tutorial is included in the Beginner Scripting project.
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1. GetComponent
UsingOtherComponents
using UnityEngine;
using System.Collections;
public class UsingOtherComponents : MonoBehaviour
{
public GameObject otherGameObject;
private AnotherScript anotherScript;
private YetAnotherScript yetAnotherScript;
private BoxCollider boxCol;
void Awake ()
{
anotherScript = GetComponent<AnotherScript>();
yetAnotherScript = otherGameObject.GetComponent<YetAnotherScript>();
boxCol = otherGameObject.GetComponent<BoxCollider>();
}
void Start ()
{
boxCol.size = new Vector3(3,3,3);
Debug.Log("The player's score is " + anotherScript.playerScore);
Debug.Log("The player has died " + yetAnotherScript.numberOfPlayerDeaths + " times");
}
}
AnotherScript
using UnityEngine;
using System.Collections;
public class AnotherScript : MonoBehaviour
{
public int playerScore = 9001;
}
YetAnotherScript
using UnityEngine;
using System.Collections;
public class YetAnotherScript : MonoBehaviour
{
public int numberOfPlayerDeaths = 3;
}