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GPU Driven Rendering on WebGPU with Fantasy Kingdom

Tutorial
Intermediate
+0 XP
1 Hour
Summary
Live
GPU driven rendering on WebGPU with Fantasy Kingdom
In this session we’ll walk you through the process of porting Fantasy Kingdom to WebGPU using Unity 6. We’ll explore the adjustments needed to optimize the project for browser-based gameplay—from modifying materials and audio systems to leveraging Addressable Assets for efficient scene loading. Watch as we make these changes step-by-step and demonstrate how to overcome browser-specific challenges, such as single-threaded execution and memory limitations. By the end of the session, you’ll see Fantasy Kingdom running seamlessly in the browser and gain practical insights to apply the same techniques to your own projects.
Session Objectives:
  • Learn step-by-step how to port a Unity project to WebGPU, addressing browser-specific constraints
  • Optimize scene loading using Addressable Assets for faster initial load and dynamic asset delivery
  • Adapt shaders, materials, and lighting systems to strike a balance between performance and visual fidelity
  • Explore practical solutions for managing memory and CPU usage in single-threaded browser environments
Select your Unity version
Last updated: June 25, 2025
6
6.0
Language
English
GPU Driven Rendering on WebGPU with Fantasy Kingdom