Unity Learn home
View Tutorial Content

HDRP Area Lights

Tutorial
Beginner
10 Mins
(112)
Overview
Summary
Area lights in the High Definition Rendering Pipeline (HDRP) are rendered in real-time unlike the previous pipelines, there is no baking involved. They now benefit from the HDRP unitified lighting, which means that all objects within the scene should receive the same lighting and there is no longer a distinction between opaque, transparent, or volumetric materials. All of this results in a more coherent look within your scene in regards to your lighting.
Select your Unity version
Last updated: November 30, 2020
2019.4
2019.1
2018.4
2018.3
2018.2
2018.1
Language
English
HDRP Area Lights