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HDRP Area Lights
Tutorial
Beginner
10 Mins
Overview
Overview
Summary
Area lights in the High Definition Rendering Pipeline (HDRP) are rendered in real-time unlike the previous pipelines, there is no baking involved. They now benefit from the HDRP unitified lighting, which means that all objects within the scene should receive the same lighting and there is no longer a distinction between opaque, transparent, or volumetric materials. All of this results in a more coherent look within your scene in regards to your lighting.
Topics we'll cover
Language
English
Recommended Unity Versions
2018.1 and Above
Tutorial
HDRP Area Lights