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Importing Textures and normal maps from Photoshop

Tutorial
Beginner
+10 XP
25 Mins
(116)
Overview
Live
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Summary
Textures are essentially image files used to provide visual detail to the many GameObjects that comprise your Scene. Whether it’s the sleek mahogany of a coffee table or the rough bark of a tree in the forest, Textures play a crucial role in providing character to your objects. Normal maps are a special kind of Texture that provide a sense of surface detail to these objects.
In this tutorial, we will use Adobe Photoshop to export a Texture, import it into Unity, generate normal maps, create a simple Material, and apply it to a sphere GameObject.
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Last updated: December 23, 2020
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Importing Textures and normal maps from Photoshop