3D modeling software applications, such as Maya, provide a number of ways to create a rigged character for animation in Unity. A rig consists of a series of joints that mimic actual bone structure and provide natural pivot points between bones. The character’s mesh is connected to joints through a process called weight painting so the joints and mesh will move together. In order to import and animate a character in Unity, the bone hierarchy and skinned mesh need to be set up properly
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Last updated: February 21, 2021
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