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Introduction to Object Pooling
Tutorial
Intermediate
10 Mins
Overview
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Summary
Object Pooling is a great way to optimize your projects and lower the burden that is placed on the CPU when having to rapidly create and destroy GameObjects. It is a good practice and design pattern to keep in mind to help relieve the processing power of the CPU to handle more important tasks and not become inundated by repetitive create and destroy calls. In this tutorial, you will learn to use Object Pooling to optimize your projects.
Recommended Unity versions
3.5 and Above
Topics we'll cover
Industry
Language
English
Tutorial
Introduction to Object Pooling
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Introduction to Object Pooling