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Introduction to URP

Tutorial
Intermediate
+10 XP
10 Mins
Overview
Live
Summary
The goal of the Universal Rendering Pipeline (URP) is to provide optimized performance for developers targeting a broad range of platforms, VR, and games with limited realtime lighting needs. It does this by making some tradeoffs with regard to lighting and shading.
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Last updated: November 29, 2020
2019.4
2019.3
Language
English
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Introduction to URP