Objects fly into the scene and the player can click to destroy them, but nothing happens. In this lesson, we will display a score in the user interface that tracks and displays the player’s points. We will give each target object a different point value, adding or subtracting points on click. Lastly, we will add cool explosions when each target is destroyed.
A “Score: “ section will display in the UI, starting at zero. When the player clicks a target, the score will update and particles will explode as the target is destroyed. Each “Good” target adds a different point value to the score, while the “Bad” target subtracts from the score.