In this unit, you’ll learn to add audio, both music and sound FX, to your Timeline.
Working with audio in Unity is a straightforward process, similar to adding other types of media Assets, adjusting their properties, and arranging them along the Timeline.
With Unity, you can import most standard audio file formats and enhance sound with post-processing effects, like reverb or echo. You can develop audio GameObjects with features such as spatial and sonic direction for a 3D environment and apply the doppler effect to simulate the sound of a moving object.
For the example project’s Chase Scene, the audio elements will include a background music track and individual sound effects. You’ll arrange and layer the tracks along various locations in the Timeline, in the same manner as a multi-track mixing session.
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Last updated: June 12, 2020
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