Maya to Unity Pipeline Overview
Tutorial
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intermediate
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+10XP
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10 mins
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(82)
Unity Technologies

The FBX Exporter facilitates the easy transfer of models from Unity to Maya.
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1. What is the FBX Exporter?
Unity and Autodesk collaborated to create a plugin that allows for easy transfer of 3D models between Digital Content Creation (DCC) apps (currently Maya and 3DS Max with others on the way) and Unity.
The FBX Exporter enables Autodesk tools to be aware of your Unity project and the location of your Assets folder. This allows you to finalize content in a DCC and safely merge your changes back into those Assets to continue your work in Unity.
Unity & Autodesk collaboration on FBX: roundtrip demonstration between Maya and Unity
2. What is "Round tripping" and why is it important?
Round tripping is the process of iterating on a model in Maya and seamlessly transferring those changes back into Unity. This allows artists to test their models in the engine, make changes as necessary in their DCC of choice, and have those changes update in Unity in real time.
What previously required multiple cycles of exporting from a DCC app and importing into Unity has now been reduced to two clicks of the mouse. Integrating round tripping into your workflow will allow you to avoid the hassle of re-importing models and save you loads of time during project iteration.