Object Pooling

Tutorial

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Beginner

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+10XP

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50 mins

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(248)

Unity Technologies

Object Pooling

You may have made games in the past that created and destroyed a lot of items (such as bullets or enemies). What you may not have known is that the act of instantiating and destroying are inefficient and can slow your projects down. This recorded live session from April 2014 looks at a new way of handling this: object pooling. Tune in to learn the concepts of object pooling as well as how to build a generic pooler object that can be used in all of your projects.

Languages available:

1. Object Pooling - April 2014 Live Training

Live Training 7 Apr 2014 - Object Pooling


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