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Object Pooling

Tutorial
Beginner
+10 XP
50 Mins
(241)
Overview
Summary
You may have made games in the past that created and destroyed a lot of items (such as bullets or enemies). What you may not have known is that the act of instantiating and destroying are inefficient and can slow your projects down. This recorded live session from April 2014 looks at a new way of handling this: object pooling. Tune in to learn the concepts of object pooling as well as how to build a generic pooler object that can be used in all of your projects.
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Last updated: November 27, 2019
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Language
English
Object Pooling