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Part 3.4: Getting the most out of Burst

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Summary
In this section of the DOTS Best Practices guide, you will:
  • Learn how to efficiently use the Unity.Mathematics library, Burst aliasing hints and SIMD optimizations to enable the Burst compiler to generate fast code
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Last updated: February 01, 2021
2020.1
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Part 3.4: Getting the most out of Burst