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Post Processing Effects: Deferred Fog

Tutorial
Beginner
15 Mins
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Summary
Deferred Fog uses information from the Z Buffer to gradually envelop your scene in Fog as it gets farther from the Camera. This can be used for especially thick atmospheres like steamy jungles or underwater temples, or to obscure monsters in a horror game. It's also a classic technique used to hide the Camera's Far plane, and the sudden appearance of geometry, on early 3D-capable computers and consoles, where a long draw distance wasn't feasible.
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Last updated: March 02, 2021
2019.4
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English
Post Processing Effects: Deferred Fog