Unity Learn home
View Tutorial Content

Post Processing Effects: Screen Space Reflections

Tutorial
Beginner
15 Mins
(24)
Overview
Summary
Screen Space Reflections are an easy way to depict wet, shiny, or mirrored surfaces. They’re commonly seen in science fiction art in the form of mirrored floors and rain puddles in wet asphalt. Screen Space Reflections are computationally expensive, so they’re a good fit for projects targeting desktop and console, but not mobile. They require the deferred rendering path, as they use the Normals G-Buffer. As a post-process effect, they’re automatically applied to smooth and metallic surfaces, controlled via Material properties.
Select your Unity version
Last updated: March 01, 2021
2019.4
Language
English
Post Processing Effects: Screen Space Reflections