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Post Processing Effects: Tone Mapping

Tutorial
Beginner
+10 XP
10 Mins
(37)
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Summary
Tonemapping is the process of mapping color values from high dynamic range (HDR) to low dynamic range (LDR). In Unity, this means that for most platforms, the arbitrary 16-bit floating-point color values will be mapped to traditional 8-bit values.
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Last updated: March 01, 2021
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Post Processing Effects: Tone Mapping