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Post Processing Effects: Tone Mapping - 2019.3

Tutorial
Beginner
+10 XP
10 Mins
Overview
Live
Summary
Tonemapping is the process of mapping color values from high dynamic range (HDR) to low dynamic range (LDR). In Unity, this means that for most platforms, the arbitrary 16-bit floating-point color values will be mapped to traditional 8-bit values.
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Last updated: October 12, 2020
2019.3
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Post Processing Effects: Tone Mapping - 2019.3