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Volume Overrides: Procedural Sky - 2019.4 LTS

Tutorial
Intermediate
+10 XP
20 Mins
(15)
Overview
Summary
The Procedural Sky Volume Override is the default sky type in Scenes using the High-Definition Render Pipeline. In this workflow we’ll learn how to use the Procedural Sky Override to tint the sky and ground, adjust atmospheric thickness (simulating haze), and adjust lighting and exposure.
Select your Unity version
Last updated: September 19, 2020
2019.4
2019.2
2019.1
Language
English
Volume Overrides: Procedural Sky - 2019.4 LTS