Prototyping Learning Games
Tutorial
·
foundational
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+0XP
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60 mins
·
(98)
Unity Technologies

Learn which types of games can be used to accelerate learning, the process used to conceptualize and develop these impactful designs, and ways to support even non-technical students to develop Unity prototypes of these impactful designs.
Languages available:
1. Session Overview
Games can be powerful educational tools with the potential to support deep learning. In this session learn how Louisa Rosenheck (Director of Pedagogy at Kahoot! and former Associate Director & Creative Lead at MIT’s Playful Journey Lab) explores the power of games for education with students through her project-based course at the Harvard Graduate School of Education.
Learn which types of games can be used to accelerate learning, the process used to conceptualize and develop these impactful designs, and ways to support even non-technical students to develop Unity prototypes of these impactful designs.
December 2nd, 2021 Recording:
2. Session Guests

Louisa Rosenheck
Louisa Rosenheck is co-author of the book Resonant Games and teaches a graduate course on ed tech design at the Harvard Graduate School of Education. She spent over a decade doing research on digital games and creative learning at MIT, and is now the Director of Pedagogy for the Kahoot! Group.

Jordan Bach
Jordan Bach has worked in games and ed tech for two decades and currently serves as the Technical Director at Fablevision Studios. He has lead the development of numerous educational games and apps for schools and kids. As part of the teaching staff in Louisa's Harvard course, Jordan guides students through their first steps in Unity.
Josh Marden
Josh Marden is an experienced educator with an interest in Educational Technology and Game-Based Learning who teaches Mathematics at the Cambridge Rindge and Latin School. Josh Marden graduated from Harvard's Technology, Innovation and Education program in 2020 and participated in Louisa's Advanced Design Studio course.