Reducing Motion Sickness with XRI Toolkit

Tutorial

·

intermediate

·

+0XP

·

60 mins

·

Unity Technologies

Reducing Motion Sickness with XRI Toolkit

This 60-minute webinar dives into comfort-focused features of Unity’s XR Interaction Toolkit to minimize motion sickness in VR/AR. We’ll cover built-in vignette and fade tools, snap-turn vs. smooth-turn configurations, teleportation tweaks, and performance strategies (frame debugging, performance profiling).

By the end, you'll know how to configure XRI settings, optimize locomotion, and maintain stable frame rates for a smoother user experience.

Session Objectives:

  • Understand common causes of motion sickness in XR (vection, latency, FOV).
  • Configure XRI’s built-in comfort tools: Vignette, locomotion, turning, and teleport fade settings
  • Compare locomotion patterns (teleport, move, smooth turn, snap turn) and apply dynamic vignette or FOV adjustments.
  • Use Unity’s Profiler and Frame Debugger to identify performance bottlenecks.

Languages available:

1. Watch the session


Complete this tutorial