Retopology Best Practices in 3dsMax for Unity

Tutorial
Intermediate
20 Mins
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Summary
Quite often, you’ll find yourself with a model that has too many polygons for your project. To make this model work within an engine, it often has to be retopologized to a much lower polygon count so it doesn’t crash and burn during the rendering process.
Retopology involves taking a model that has too high a polygon count and reducing the count without reducing the quality. There are several ways to do this, from manually to using automatic tools.
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Last updated: October 12, 2020
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Retopology Best Practices in 3dsMax for Unity
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Retopology Best Practices in 3dsMax for Unity