Supporting our Community:
We’re making Learn Premium available to all users in perpetuity.
Start Learning.
Premium

Retopology Best Practices in 3dsMax for Unity

Tutorial
Intermediate
20 Mins
Overview
Details
Summary
Quite often, you’ll find yourself with a model that has too many polygons for your project. To make this model work within an engine, it often has to be retopologized to a much lower polygon count so it doesn’t crash and burn during the rendering process.
Retopology involves taking a model that has too high a polygon count and reducing the count without reducing the quality. There are several ways to do this, from manually to using automatic tools.
Select your Unity version
Last updated: October 03, 2019
2019.3
2019.2
2019.1
2018.4
2018.3
2018.2
2018.1
Topics we'll cover
Language
English
Tutorial
Retopology Best Practices in 3dsMax for Unity
0
Retopology Best Practices in 3dsMax for Unity