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Retopology Best Practices in Maya for Unity

Tutorial
Beginner
+10 XP
30 Mins
(51)
Overview
Summary
In this workflow, we will create new geometry with the Quad Draw Tool by placing vertices and drawing polygons directly on the reference mesh. We will use hotkeys to access enhanced functions of the Quad Draw Tool. In the process, we will demonstrate best practices for modeling and retopologizing that will help you with creating an object model.
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Last updated: June 16, 2022
2019.4
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2019.1
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2018.1
Language
English
Retopology Best Practices in Maya for Unity