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Retopology best practices in Maya for Unity
Tutorial
Beginner
30 Mins
Overview
Overview
Summary
In this workflow, we will create new geometry with the Quad Draw Tool by placing vertices and drawing polygons directly on the reference mesh. We will use hotkeys to access enhanced functions of the Quad Draw Tool. In the process, we will demonstrate best practices for modeling and retopologizing that will help you with creating an object model.
Topics we'll cover
Language
English
Recommended Unity Versions
2018 and Above
Tutorial
Retopology best practices in Maya for Unity