Supporting our Community:
We’re making Learn Premium available to all users in perpetuity.
Start Learning.
Premium

Retopology Best Practices in Maya for Unity

Tutorial
Beginner
30 Mins
Overview
Details
Summary
In this workflow, we will create new geometry with the Quad Draw Tool by placing vertices and drawing polygons directly on the reference mesh. We will use hotkeys to access enhanced functions of the Quad Draw Tool. In the process, we will demonstrate best practices for modeling and retopologizing that will help you with creating an object model.
Select your Unity version
Last updated: November 12, 2019
2019.3
2019.2
2019.1
2018.4
2018.3
2018.2
2018.1
Topics we'll cover
Language
English
Tutorial
Retopology Best Practices in Maya for Unity
0
Retopology Best Practices in Maya for Unity