Review and Redesign

Tutorial

·

Beginner

·

+60XP

·

30 mins

·

Unity Technologies

Review and Redesign

In this tutorial you will review and implement the feedback that you received from your peers in order to make finals improvements to your game.

Languages available:

1. Receiving Feedback


2. Assignment: Game Build after Playtest

You're in the home stretch – this is your last pre-alpha build.


Most playtests result in a long list of bugs to fix and design choices to tweak. That will be the focus of your efforts this week, but you'll also continue to add content and fix bugs as you journey towards the last milestone in this course – alpha.


That said, if you’re still struggling to get some cool feature working, you’ll need to drastically simplify it or drop it. Pretending you can get it done doesn’t mean that you can, and the goal is still a finished game. You’re going to release it next week in whatever condition it’s in.


When you’ve turned in your build, you’ll be assigned to look at a classmate’s build and do a quick check-in about whether they seem to be on track. And next week, you’ll release your game.


Here are the steps:


  1. Using your sprint plan, start building.

  1. Share your build.

  1. Provide feedback to at least two other course member’s submissions.

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3. What's Next?

In the next module you’ll release your game! You’ll hear from our guests about what it feels like to put a game out into the world and let it go. And you’ll get some ideas about what to do next after this course!


Complete this tutorial