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Setting Pivot Points in the PiXYZ Plugin
Tutorial
Beginner
30 Mins
Overview
Overview
Summary
Depending on the original format of your imported model, your meshes may import without pivot information. In these cases, the pivot is at the center of the bounding box. The PiXYZ Plugin toolbox makes it quick to move the pivot, also known as the origin. In this tutorial, you will learn how to set the pivot of a model with the PiXYZ Plugin.
Language
English
Recommended Unity Versions
2018.4 and Above
Tutorial
Setting Pivot Points in the PiXYZ Plugin