Setting Pivot Points in the PiXYZ Plugin

Tutorial
Beginner
+10 XP
30 Mins
Overview
Live
Summary
Depending on the original format of your imported model, your meshes may import without pivot information. In these cases, the pivot is at the center of the bounding box. The PiXYZ Plugin toolbox makes it quick to move the pivot, also known as the origin. In this tutorial, you will learn how to set the pivot of a model with the PiXYZ Plugin.
Select your Unity version
Last updated: September 16, 2020
2019.4
2019.3
2019.2
2019.1
2018.4
Language
English
Setting Pivot Points in the PiXYZ Plugin