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Setting up Bounced Indirect Lighting in HDRP
Tutorial
Intermediate
15 Mins
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Summary
Bounced Indirect Lighting is also known as Global Illumination (GI). This system captures any light that bounces off at least two surfaces and then reaches the camera. GI enables effects that make the virtual world seem more realistic. A classic example of indirect lighting is the color bleed that occurs when sunlight hits a bright orange bin, causing orange light to be bounced onto the wall behind it.
Recommended Unity versions
2019.1 and Above
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English
Tutorial
Setting up Bounced Indirect Lighting in HDRP
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Setting up Bounced Indirect Lighting in HDRP