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Setting up Bounced Indirect Lighting in HDRP

Tutorial
Intermediate
15 Mins
(53)
Overview
Summary
Bounced Indirect Lighting is also known as Global Illumination (GI). This system captures any light that bounces off at least two surfaces and then reaches the camera. GI enables effects that make the virtual world seem more realistic. A classic example of indirect lighting is the color bleed that occurs when sunlight hits a bright orange bin, causing orange light to be bounced onto the wall behind it.
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Last updated: December 01, 2020
2019.4
2019.2
2019.1
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Setting up Bounced Indirect Lighting in HDRP