Shadergraph: PBR Material

Tutorial
Intermediate
+10 XP
15 Mins
Overview
Live
Summary
The PBR Master node allows you to create Physically Based Rendering (PBR) Materials through Shaders. You can use the PBR Master node in either Metallic or Specular workflow modes by selecting from the workflow drop-down. The PBR Master node compiles the Vertex and Fragment Shader for rendering in your project.
Select your Unity version
Last updated: October 26, 2020
2019.4
Language
English
Shadergraph: PBR Material