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ShaderGraph: Vertex Position
Tutorial
Intermediate
10 Mins
Overview
Overview
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1.
The Position Node
Summary
Working on a Shader requires you to use different positional information than the default coordinates. The Position node allows you to select which coordinate system to use.
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Language
English
Recommended Unity Versions
2018 and Above
Tutorial
ShaderGraph: Vertex Position
1.
The Position Node
The Position node provides access to the Mesh vertex or fragment’s position. It controls how a Shader behaves in a Scene and in what space it renders. For example, if you change the position to View, the shader will always render from the view direction of the camera. The output is the coordinate space that can be determined by the Space dropdown. This node has a single output and one parameter.