
Submit your final project
Exercise
intermediate
+60XP
60 mins
Unity Technologies

In this final checkpoint, you will submit your “Clone with a Twist” project in order to earn your VR Development badge and complete the pathway.
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1. Overview
In this final checkpoint, you will submit your Clone with a Twist project in order to earn your VR Development badge and complete the pathway.
2. Submit your project
To complete this mission and earn your VR Development badge, please submit your portfolio project. Sharing is optional, but it’s a great way to get feedback from your fellow learners!
Important: This submission is required to complete the VR Development pathway and receive your badge.
To submit your project, complete the following steps:
1. It may have been quite some time since you initially read the requirements for this project, so take a moment to review the criteria in the Clone with a twist tutorial. Remember, there’s no deadline for submissions; you can take all the time that you need to make sure you’ve met the requirements.
2. Check your published build one final time.
3. Record a video demonstrating your VR project.
4. Add a submission title and description. Include the video recording and the link to your repository or devlog in your submission. If you have additional details to share about your process or the project that you have created, you can share them in the description too.
5. Set who can view your submission:
- Public: Anyone who views this tutorial.
- Private: Just you.
6. Select Save and preview submission.
7. Check your submission preview and then complete the CAPTCHA test and select Submit and continue.
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Complete this Tutorial
Submission Gallery
homework
homework
Immersive Smart College Bus Tracking System using VR and Simulated IoT
This project presents an immersive Virtual Reality (VR) application developed in Unity that simulates a smart college transportation system with interactive and real-time features. The system enables users to visualize bus movement across a virtual campus using predefined routes, monitor student boarding at different stops, and interact with a VR dashboard displaying essential transport data such as bus location, passenger count, and route status. Intelligent alert mechanisms notify users about delays, overcrowding, and bus arrivals, enhancing situational awareness and decision-making. The project combines VR interaction with simulated IoT-based analytics to demonstrate how modern technologies can improve campus transport efficiency, user experience, and system monitoring. This work extends traditional 2D tracking systems into an immersive 3D environment, offering a more intuitive and engaging solution.
The FInal Submission
This VR Project is done using Unity with the help of XR Plugin Managements
Simple VR Project
This VR Project is done using Unity with the help of XR Plugin Managements
exercise 4
exercixe 4
VR Meteor Shooter – Custom VR Development Project
VR Meteor Shooter is a small VR arcade-style defense game developed using Unity and the XR Interaction Toolkit. In this experience, the player must defend against incoming meteors using VR controllers to shoot projectiles before the meteors collide with the player or environment. The game features a dynamic meteor spawning system and physics-based interactions to create an immersive VR gameplay experience. This project demonstrates core VR development concepts including XR interaction systems, real-time physics interactions, and gameplay mechanics built with C# in Unity.