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Tessellating meshes in PiXYZ Studio
Tutorial
Beginner
30 Mins
Overview
Overview
Summary
Tessellation is the process of converting a patch-based CAD file to a polygonal mesh. It is the first and most important step in preparing an object for use in realtime graphics. In this tutorial, you will learn how to tessellate a mesh in PiXYZ Studio.
Language
English
Recommended Unity Versions
2018.4 and Above
Tutorial
Tessellating meshes in PiXYZ Studio