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Tessellating meshes in PiXYZ Studio

Tutorial
Beginner
30 Mins
Overview
Details
Summary
Tessellation is the process of converting a patch-based CAD file to a polygonal mesh. It is the first and most important step in preparing an object for use in realtime graphics. In this tutorial, you will learn how to tessellate a mesh in PiXYZ Studio.
Select your Unity version
Last updated: October 04, 2019
2019.3
2019.2
2019.1
2018.4
Topics we'll cover
Language
English
Tutorial
Tessellating meshes in PiXYZ Studio
0
Tessellating meshes in PiXYZ Studio