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URP recipe: Compute shaders

Tutorial
Intermediate
+0 XP
0 Mins
Summary
This tutorial is based on a Universal Render Pipeline (URP) recipe from the Create popular shaders and visual effects with Universal Render Pipeline (Unity 6 edition) technical e-book.
By the end of this tutorial, you’ll have written your own compute shader that will create particle effects. This tutorial is aimed at intermediate Unity users who have developed projects in Unity, know how to use URP features, and have some knowledge of writing HLSL-based shaders.
If you’re new to compute shaders, make sure to check out the Compute Shaders section of the documentation.
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Last updated: June 05, 2025
6.2
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6
6.0
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English
URP recipe: Compute shaders